Dungeon Runners
Patch Notes

Patch Notes for Build 134

July 2, 2008

Here are the patch notes for Build 134:

  1. We've reworked how difficulty is computed for groups. We've removed all level-based calculations and just take group size into account when determining how much loot is dropped (this resolves the +1650% loot trick).
  2. We fixed a bug that caused group difficulty settings to not be applied to certain monsters. A side-effect of this change is that we modified the number of relics that relic guardians drop. Since group difficulty now applies to guardian drops, the number of relics dropped has been reduced.
    Note: This may sound like a bad change, but here's where it gets good - relics are affected by normal loot scaling now, which means you can actually get more.
  3. We fixed the Balzack bug that allowed his healer to kill him dead. lol
  4. We've fixed some issues with merchant inventory replacement and have added a visible timer to the merchant UI so that you will know when the next shipment of goods will arrive.
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