Dungeon Runners
Patch Notes

Patch Notes for Build 153

December 17, 2008

Here are the patch notes for Build 153:

  • We've fixed a server-side memory leak related to posses. This memory leak was causing servers to crash on occasion.
  • We've fixed several crashers that have cropped up since the last build. Better code FTW!
  • Shivery the Incorrigible Snowman is back! You can find him in town for a limited time giving out his patent-pending holiday cheer.
  • We've added several new armor sets to the game.
  • We've added some new mythic items to the game.
  • We've fixed a bunch of small graphical issues with some existing armor sets.
  • We've seriously optimized the particle rendering system to improve performance. Faster game FTW!
  • We've added a new light bloom effect to the game. It makes things shiny and bright. You can enable this option in the graphics option menu.
  • We've added a new PvP queue to the game. Talk to the Pwnston Commander to enter this queue. It is an unrated queue that doesn't require balanced teams and will re-balance your character if outnumbered.
  • We've changed how the rated PvP match works. This match will now only last up to 5 minutes and no respawning is allowed. If you die in this match, it's game over and the other side wins. If you are part of a group and die then you will become an observer until the end of the battle. Timing for rewards on this match has been changed to compensate for the rapid pace.
  • We've added six new skills to the game:

    • Shadow Words: Bad Touch (Mage Trainer)
      You dig long and deep within your psyche to release a bunch of your pent up teenage angst. Doing so causes several dark tendrils of Shadow energy to emerge from your soul and randomly grow. Any enemy that is inappropriately touched by a tendril will take Shadow Damage. In addition to that, the damaged enemy has a chance to be stricken with a curse that increases all Shadow Damage they receive for a while!
    • Fire Shot (Ranger Trainer)
      You have only one itching desire, for enemies to stand next to your Fire... Shot! Just play with this and your target might get burned for some amount of Fire Damage! Each successful hit has a 25% chance to explode, scorching nearby enemies that are diggin' it too close to your target. Mover over Rover and let the explosion take over! Each enemy will get swept off their feet if the target explodes and they will take some Fire Damage too!
    • Dungeon Inferno (Ranger Trainer)
      Burn, baby, burn! Dungeon Inferno! Your shot is lettin' loose a fiery chain reaction that sparks up a 4 meter radius Dungeon Inferno! The initial target will take some Fire Daamge. The heat is on! Any enemies that boogie into the Dungeon Inferno take some Fire Damage for each second they remain. Smokin! Also, they have a chance to be cursed for some time, taking more damage from fire!
    • Gosh's Glorius Shower of Gold (Mage Trainer)
      You call upon the Almighty Gosh to intervene and aid you in vanquishing your heathenish foe. Gosh will see to it that some glorious golden rays of light shall rain down from the heavens all around you. Each golden beam will release its Divine energy at the time that Gosh's Plan calls for it (aka. randomly). Any enemy close enough to an exploding beam will take some Divine Damage. Each beam can damage up to two enemies! On top of that, should an enemy survive the initial barrage, Gosh sees to it that his follower's enemies will meet theri maker (Him of course) by potentially placing a curse upon them that increases all Divine Damage taken for a while - in accordance with His Plan (meaning there is a good chance it won't happen). Ask and ye shall receive!
    • Cold Snap (Mage Trainer)
      You create a magical ice storm at a location you target that randomly spews out 12 frozen ice crystals in a circle. Each shard of ice dishes out some sweet Ice Damage. The crystals will also heal your Chill Bill!
    • Oh Snap! (Mage Trainer)
      Place this in your skill tray to improve your Cold Snaps. Every time you cast a Cold Snap you have a 75% chance that it will spew out double the number of ice crystals! These crystals, if they hit, will also slow your target.
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