
All servers will be coming down at 2:00PM CDT today to apply Build 82. The expected downtime is two hours.
Here are the patch notes:
Legal Mumbo Jumbo
An updated EULA (User Agreement) has been put in this build.
Voice Chat
Voice chat has been added to Dungeon Runners with this build. Voice chat allows players in the same group to talk with each other. Free players cannot speak over voice chat.
Three new options have been added to the options screen under “Sound” related to Voice Chat. These options are “Voice Chat Volume”, “Trigger Level” and “Voice Chat Mode”. Voice chat volume controls the volume level of received voice chat messages. Trigger level controls the sensitivity of the microphone. Voice chat mode allows the user to disable the automatic detection of voice chat and defer to a button press to send messages. The default key for sending voice chat messages is "F".
Various icons are displayed to the right of a player’s name to indicate their current voice chat status.
Video Card Auto Detect
Our new video card auto detect system has been added back in to this build. This system will help configure Dungeon Runners for good performance and visual quality on a wide range of systems. This auto-detect automatically runs the first time the game is run and may be run manually from the “Graphics” section of the options interface.
Invite System Rework
The invite system has been given an overhaul to help deal with some annoying situations that could occur if someone wanted to be nasty.
Skill Additions
We’ve added five new passive resistance skills. These skills enhance one resistance at the detriment of other resistances. These resistance skills are inventively called: Poison Ward, Shadow Ward, Fire Ward, Ice Ward and Divine Ward.
We’ve added a new aggro-management skill called “Offensive Gesture”. Use this skill in group situations to draw monster attention to yourself. And, yes, the avatar does a rather comical offensive gesture that the player won’t be able to make out. We cried with laughter when we saw this in the game.
Armor Additions
Two brand new armor sets have been added to the game. Mage cloth and some sweet new padded armor, complete with a turban!
Three new armor color variants have been added to the game. A new red chain armor piece, a full black plate armor set and a full amethyst crystal armor set have been added.
Weapon Additions
Several new weapons have been added to the game. Most notable of these are the new mythic electric guitars – two-handed axes! They rock!
Server Stability Changes
We believe we’ve found the culprit behind the mysterious server exits that have been happening on the live server. We’ve implemented a fix for this…
We’ve added a new zone server crash interception system. This system will isolate a crashing zone from the rest of the server, allowing it to continue running without interruption. Those players inside of a crashing zone will be disconnected from the server.
We’ve added improved crash detection for heap-corruption situations on the server.
Vendor Changes
Vendors in Townston no longer sell only blues and greens. They should always generate wonderful yellow and occasional purple items. The cost of items bought from these vendors has been increased substantially. Each vendor has a new tab called "Scrap Heap" where free players can buy blues and greens.
King’s coin vendors are now in most dungeons. They appear 25% of the time on level 4 and 7. Each may have different rewards for turn-in.
Environment Changes
New voiceovers have been added to many NPCs in Townston. Changed NPCs include: Tilles the Sellout, the Commander and the Lieutenant.
Sam’s dungeon wholesale NPCs have received new voiceovers.
Encounter tables have been reworked for dungeons 8 and 9.
The large cave tile-sets have been adjusted for better playability.
The Rotgut boss fight has received some new monsters.
More permutations have been added to all entrance and exit tiles for all dungeons. This should make for more variance in the dungeon generation as well as reduce the chance for dungeon generation failure.
Bug Fixes and Balance Changes
It seems that a health modifier property for monsters wasn't working as intended. This has been fixed. Ranged monsters should now have less health than melee.
The "Unnerving Shout" skill has been adjusted. The attack speed debuff has been reduced to 5% per rank, down from 15%. The maximum attack speed reduction is now 25% instead of 75%.
A new mechanic has been added to the game -- Monster Frustration. When a monster is unable to make reasonable progress attacking a player it will become frustrated. A frustrated monster will happily stand on top of other monsters to reach its target, causing a bum rush effect vs. players that hide in restricted spaces to mitigate combat damage.
Monster tracking of the player during combat is much more responsive now.
Player skills that target objects will track moving objects more reliably now.
The aggro calculation has been adjusted to give more weight to distance between the monsters and players.
Players must now be within a reasonable distance of a dying monster to get experience for the kill.
Players no longer receive an experience bonus for fighting monsters above their level. Monsters killed above the player's level will be treated as being the player's level.
Dungeon Runners, NCsoft, the interlocking NC logo and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. *Player is responsible for all applicable internet fees; full terms and conditions.
NCsoft would like to acknowledge MudMagic.com for their willingness and consent in allowing NCsoft to use the mark Dungeon Runners. "Dungeon Runners" has been used by MudMagic.com as the name of a text computer game since 1998. It can be found at http://www.mudmagic.com/.































